2. Call To Adventure
The Hero’s adventure begins when he receives a call to action, such as a direct threat to his safety, his family, his way of life or to the peace of the community in which he lives. It may not be as dramatic as a gunshot, but simply a phone call or conversation but whatever the call is, and however it manifests itself, it ultimately disrupts the comfort of the Hero’s Ordinary World and presents a challenge or quest that must be undertaken.
GM failed but she has hope. She watches the kids fight. Larry’s dad put them up to it to sell gadgets. Cuz is the oldest and a leader.
GM see’s hope in BJ, the victim becoming a bit of a hero and Cuz also a potential hero.
Larry returns BJ to her father as he works for her father to run the gangs. On the way home he meets the girl that has been his dreams for a long time. She is a friend and a girl so he considers her to be a girl friend. She has a different perspective. He asks her out.
Puzzled he scratched his head and headed again for Grandma’s as she went on her way. He was afraid to ask her what his attitude was as he was always polite to her.
After her rejection he decides to get Grandma’s option on the status of things to find out what is wrong with his attitude.
Grandma has suggested to Cuz that he can be a better person, a Hero, and help his city. Cuz hears what Grandma says about his girlfriend thinking he is not sincere and only trying to charm her but it does not yet register. His fear is still to strong and he thinks about the consequences of going against Larry’s Dad.
THE LINK TO THE NEXT CHAPTER BELOW
Chapter Three: Refusal Of The Call
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